Wearable Computer TechnologyBrittany Quintana MCCNM 336 Fall 2003 IntroductionWearable Technology can be divided into two categories, Personal Assistants and Personal Enhancements ( VASE Lab, 2000 ). Almost all that is considered wearable technology can be tagged into one of these two categories. The Oregon Department of Human Services defines PDA (Personal Digital Assistants) as, devices that combine mobile computing and networking features in a palm-size device. They provide easy mobility from the workstation and synchronization capabilities with the desktop to upload and download information. The PDA can enhance productivity in DHS work environments where mobile computing is necessary or advantageous. The Virtual Applications, Systems and Enviroments Laboratory of the University of Essex defines Personal Enhancements as a wearable computer which has been designed to provide a user with some kind of enhancement. There are many opinions of the definition of a wearable computer. “A computer is wearable when the CPU and battery pack are small enough to be carried on a belt or in a pouch” (Stevens, 2). The MIT webpage defines a wearable computer as, “…a computer that is always with you, is comfortable and easy to keep and use, and is as unobtrusive as clothing. Wearable computers have many characteristics that establishes its technolgy as a very versitile device. The following characteristics were taken directly from the MIT website (MIT,1): http://www.media.mit.edu/
HistoryMany events have shaped the evolution of the wearable computer. Various innovations and experiments have helped pave the way for wearable computers. The following is a detailed timeline of these events (Rhodes,1):
Wearable Generalities and Competing TechnologiesThe start of more convenient technology started out with the laptop units, but is now becoming e ven handier with the development of palm pilots and handheld computer devices. With the new technology one becomes less limited to were they work. Considering now you can travel anywhere and have a more flexible office work place. The wearable computer provides the ultimate in network access-- hands-free, heads-up operation with complete mobility and ample computing power. Now personnel can connect to enterprise information systems without interrupting their work. With the convenience of voice activation and head-mounted or touch screen display options, they can meet their ever-broadening responsibilities, supported by immediate access to on-line manuals, catalogs, parts lists, drawings, supplier information, work forms and more ( Xybernaut ). Wearable Computers in the Fashion IndustryThe wearable PC is definitely making a statement in the fashion industry. Xybernaut's Mobile Assistant IV was part of the Stephen Sprouse Fall Winter 1999/2000 collection (Automatic I.D. News). Within the article, Stephen Sprouse commented, “I had no idea that the computer industry has advanced to the point that people can be wearing computers.” Sprouse believes that wearable computers made the audience think beyond cloths to the new millennium and added an element of excitement to the show. Werner Weber, director Narayanaswami, Raghunath; 2000of Infineon's Laboratory on Emerging Technologies, is working with a small group of scientists to create a chip packaging technique that will allow clothing manufacturers to combine their clothing lines with washable, wearable computer processors. Infineon hopes this will pave the way for a new crossover segment of the computer industry, where the latest fashion include smart shirts or jackets with sewn in entertainment systems. Competition Within the Wearable Computer IndustryMany companies compete to be the best, and create a new product that blows any of the other's out of the water. Creations such as: wrist computers, wearable PC's, computer glasses and smart cloths are inventions pushing the motivation of computer technology. Wrist ComputersMost of the wrist computers available are not general-purpose computers but instead are smart watches with special features. For example, the Casio WMP-1V is a wearable MP3-player, and the Casio WQV-1 is a digital camera embedded in a watch with a color display (Narayanaswami, Raghunath; 2000). More common devices such as the Casio PC Unite have PIM features and the capability to synchronize the data with a desktop computer. The main limiting factor for a wrist computer is the size. As the device has to be a more or less wrist watched sized, it restricts the battery size and hence CPU unit, display size. In addition, the lack of surface area greatly restricts the input methods available for the user. One of the research projects in this field is the IBM smart watch with a high-resolution display (Narayanaswami, Raghunath; 2000). Its goal is to design an open, extensible computing platform with a touch screen user interface, thus giving more area to the display at the expense of the buttons. Wearable PC'sThe head-mount displays sets the wearable technology apart from the competition equipped with a palm-sized display unit. The technology used by most wearable vendors suspends the display in front of one eye in a set that fits in the head. “It feels quite natural. The fact that you look at it with one eye verses two is a small issue, especially if you are just paging through things and not reading for hours on end. What it looks like is what you would see if you were looking at a 17 inch display on your desk, and you went back about 2 feet” (Stevens, 2). The MIT Media Lab is developing MIThril, a new context aware wearable computing research platform which is wearable computer system based on the Intel â Strong ARM processor (MIT Media Lab, 2000). Smart ClothingThe most familiar type of smart clothing is the ESD textiles required to be worn by many electronic companies on order to prevent damage caused by static electricity. A more sophisticated item of clothing technology is the Cyberia suit by a Finnish company Reima-Tutta (Rantanen et al., 2000). It monitors the users heart rate, positions, and internal and external temperatures. Current Usage of Wearable ComputerWearable technology is used chiefly because of its convenience, and the mobility is has to be wherever the consumer is able to work. Many companies are introducing wearable technology in order to gain production efficiency. Geophysical Survey Systems, Inc. or GSSI is a leading manufacturer in the utility and construction industries. The wearable computer is a new solution for the company by making location and management of underground assets more productive, more cost-effective and safer. The operator wears the computer while pushing the radar equipment over the surface to be scanned, and has the system controls and scan results available at all times ( Xybernaut ). This effectiveness leads to enhanced safety, leads to condensed costs, and better quality of information. Schneider Excavating Survey crews use the ViA II Wearable PC's to complete their work. Crews have considerably improved the procedure of surveying. Fred Hartzheim, a civil engineer for Schneider Excavating said, “We're 150% more efficient then we were with laptops. We can double our work output, even when we cut our crew size from two to one” (Murray, 1). The computer is voice activated, so that eliminates a mouse, and keypads. Cadillac dealerships are beginning to use voice-controlled, wearable computers. Service technicians are able to access complex databases of manuals available for the servicing of the vehicles. John F. Smith, Cadillac's general manager, states, “The days of a technician pulling up his toolbox to the car and using only the knowledge inside his head to accomplish his task are over. There's too much to memorize and the level of expertise required exceeds traditional training” ( Teltronics ). Through this technology Cadillac is able to repair cars faster, at a lower cost. Framatome Technology, Inc. (FTI) is a company that inspects steam generators in nuclear power plants. FTI was able to improve its inspection inventory process by implementing the usage of wearable technology. When an inspection is performed, the workers need to know the position of the equipment and the equipment that has been used in the containment area, which is considered to be radioactive. Glenn Gumpman, FTI systems Engineer oversees the inventory process. He say's, “With tens of millions of dollars of inventory in inspection and maintenance equipment, much of it is customer-made. We need to know where things are and what's available in what status” (Xybernaut). By using the wearable computer FTI has control of assets and improves significant inventory information. Food service can be improved by the use of this technology. After the order is taken, it can be transmitted immediately to the employees behind the counter. The process is much faster, thus increases customer satisfaction (ViA). Insurance Adjusters are able to print an estimate as soon as the damages property is inspected. This is possible through the use of a wearable computer. Paperwork, time, and cost are reduced from this mobile solution (ViA). CONCLUSIONIt is obvious that there are many positive uses for wearable computer technology. Eventually use of the technology will increase throughout the years, and the technology will become more admired. Wearable computers are for everyone with the eye for knowledge, and can be used at businesses, home, school, or for personal use. Through the use of this rising technology productivity rates, and efficiency should significantly increase. SourcesAutomatic I.D. News . (1999, May). Case Study Barnett, Nick. (1996, August 19). Previewing the Xybernaut Assistant IV. Mann, Steve. (1998, March 22). Definition of “Wearable Computer”. http://wearcomp.org/wearcompdef.html MIT Home Page. Wearable Computing FAQ. http://lcs.www.media.mit.edu/projects/wearables/FAQ/FAQ.txt Murray, Charles J. (1999 March 22). Wearable computer enable ‘hands-off' operation. Narayanaswami, C. Raghunath, M.T. 2000. Application design for a smart watch with a high resolution display. Proceedings of the Fourth International Symposium on Wearable Computers, 2000. Atlanta, Georgia, October 16 th -17 th , 2000. 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