The History of Video Games: 1889 to Present
Sega

By Adam Leonard

Introduction to Interactive Media
Professor Samuel Ebersole
April 23, 2002


The word Sega is not a Japanese word and instead is an abbreviation of the words, Service Games. It was founded by Americans, even though the company headquarters are in Japan and it contains a Japanese corporate culture. (Kent, p.332).

In May 1952, Service Games began; at that same time, laws restricting the use of slot machines in the United States were passed. Marty Bromley owned Service Games along with two other partners. These two partners stayed in Japan with the business. In 1964, they added a new partner named David Rosen. He already owned his own company. Rosen had moved to Japan to run a new business redesigning existing photomat booths which were extremely successful. Photo booth technology and Rosen brought his business to the United States sometime after 1956. He then imported Japanese games to the United States. Rosen's merger with Taito and Service Games allowed him to become president and CEO of Sega which was basically a jukebox company. In 1966 Sega manufactured its first game; it was called Periscope, a submarine simulation attack game. Sega began exporting games, as opposed to importing games, and became very successful. Rosen established headquarters for Sega in Hong Kong until 1976, and then partnered with Gulf and Western. Sega became a subsidiary. In the 1970's Sega became a major supplier of video games. After the crash of the arcade industry, the CEO of Sega, Nakayama, decided to move into the area of home products. One of their competitors, Nintendo, had already done so.

In 1986 the first Sega system was released to compete with the NES (Nintendo Entertainment System). The 16-bit Genesis home-console was released in 1989, providing an experience most closely related to the true arcade experience. At $249, this unit was better than any other previous model. The Sega CD, which focused on the development of many interactive movies, was developed in 1992. In 1994 Sega's 32-Bit console called the 32X was released. Sega Saturn was released in 1995 and retailed for $399. In 1997 Sega merged with Bandai, and in 1998 the merger was called off. In the years 1998 through 1999 the Sega Dreamcast was released. However, Sega was struggling financially during this time. Sega of America president, Peter Moore, tried to stabilize the company's financial base. Dreamcast sold one million consoles in Japan and another two million consoles in America. In September of 1999 Sega dropped the price of the Dreamcast to 149 dollars to help compete against the PlayStation 2. However, Sega could not reach its goal of five million Dreamcasts and its production was discontinued on January 24, 2001.

Sega adopted two goals as of April 1, 2001. First, the company adopted a "multi-platform" or "platform-agnostic" role or view of the hardware used in the interactive gaming industry. Company executives decided to develop content for multiple devices from cell phones right through and including interactive video game systems. These would include those systems from their competitors. Second, Sega decided to immediately cease the manufacture of the Sega Dreamcast system. (Kent, p.589).