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Usability Testing Nicholas Papps 1. Introduction Before we can define what usability testing is, it is essential that the understanding of usability come first. Usability means that the people who use a product can do so quickly and easily to accomplish their own tasks. While keeping this in mind there are a few other things that can help make this definition more clear. Usability above all means focusing your ideas of development on the users. A product like a web site has to be easy to use and allow users to accomplish tasks. Professional web designers have to know and understand the people or potential people that are going to use the product. There is nothing that can reveal more information about the usability of a site than the users themselves (Dumas, 1993, p. 4). When developing a website an important goal for a designer is to make the website easy to use. This is always determined by the users of the site in terms of the time it takes to accomplish their task, the number of steps it take to get there and the success they have in anticipating the right action to take. Still, the main focus in web design is to recognize the users goals and develop a product that makes it easy for them to complete (Dumas, 1993, p. 4). Although usability and usability testing covers just about all areas in the creation of products, this paper is going to focus primarily on website design.
The Importance of Usability Testing
Important Roles In recent years, usability testing has taken on a much more important role than it has in the past. In traditional software development, customers didn't get a chance to test the usability of a product until it was already bought and paid for. Now there are free demos that canvas the glob. Website development has an opposite situation. Web users experience usability first and pay later in most cases. Web sites allow user to experience the site before they have committed to using it and before they have spent any money on potential purchases (Nielson, 2000, p. 10). On the web, with all the millions of sites out there, a designer is only in competition for the users' time and attention (Nielson, 2000, p. 10).
Length of Tests Usability tests can take anywhere from 12 weeks to a day and a half depending on how much time is needed to gain useful information about the site. Longer testing times are usually for large companies like Microsoft or Sun Microsystems for example. Companies that follow a formal test process usually allot 8 weeks or more for a usability test (Dumas, 1993, p. 101). Having more people to perform a usability test on generally means longer the test will take to complete. For larger companies testing specialists prepare formal reports on the usability tests covering the results and projections for the site to be given to managers. Organizing data like this can easily add more time to the overall test. Usually the smaller and less formal the tests are the shorter it takes to complete test on a site. Tests that last a week or so are usually for smaller organizations to get a rough estimate of how well a sight is going to do. Shortening the time of a usability test depends on a few important factors. If there were any problems the site the developing team came across they can concentrate on that during the test. Another strong attribute to shortening testing time is to have everybody that is involved in the testing fully understands what he or she are doing and nobody is on a learning curve. Not doing a formal report on the test in general saves the most time. Finding Users Finding users to participate in the test is the next step. Testers will develop a profile of the actual and potential users of the site long before the test actually takes place. Understanding potential user characteristics like demographics is important. Factors like income level, education, and age. Most sites are designed for users of average mental and physical abilities. But, there are some sites that cater to people with special characteristics such as children or people with disabilities. Also, the amount of computer experience each user has should be understood. The selection of people to use for the usability test should reflect the potential users of the sight to help with the accuracy of the data derived from the test (Dumas, 1993, p. 123). Deciding how many people should be in the testing group can be different depending on the site. Jakob Nielsen in a usability test found that not quite half of all major usability problems were detected with three participants. He also found that 80% of the usability problems in a website were detected with between 4 and 5 participants. Any additional participants are less likely to reveal further significant information but are used just in case (Dumas, 1993, p. 127). An absolute minimum of people for any test of a site should be about three people. Test Labs Usability tests are sometimes conducted in special usability laboratories and some large companies even have dedicated rooms for this purpose (Nielson, 2000, p. 339). The Maya corporation based out of Pittsburgh, PA, use two testers and six potential users of a client's site. They conduct their entire test in a lab and claim that a formal test will take about a week to complete. Included in their test is a complete report of the test, a video and analysis of the users and even a detailed guide of suggestions for your site. All of this depending on the detail of the test costs between $15-35k (Maya, 2003). There are other settings testers use to conduct usability tests. International usability testing lately has been the key to building great sites. Very large corporations have usability laboratories in multiple countries. Some testers even carry portable test labs to allow them to travel to many different places easily. International Testing International usability testing has two great characteristics that stand out over local testing. First, the user may be speaking a foreign language and will not use the site if they cannot understand the information on the site (Nielsen, 2000 p. 339). Secondly, performing tests in countries with cultural differences can be useful information when finding out how useful a website is going to be. Users from around the world will use a website differently. Those who design their sites solely for a single country will be turning away more than half their customers. Tapping into the international market will be an advantage over other websites.
Revealing Clues There are a few clues to look for when finding out how usable a site is. If there is lots of traffic and few purchases obviously there is a problem. If users are only hitting the top-level of the site and not reaching the lower levels there are severe navigational problems. One of the goals to when designing a site is to design a website that creates a desire for a surfer to come back. An obvious clue to a bad website is the lack of repeat visitors (Usableweb, 2000). In general, websites should be simply allowing users to accomplish their goals in a timely effective way. Users will enjoy the site more while building a rapport with the site. As a result, this will increase the sites reputation and traffic. With the amount of websites on the World Wide Web virtually multiplying every year, making a website as usable as possible can greatly increase the chance that a site will stand out over the others. Usability testing can reveal incredible things or allow the designer to discover terrible things about the site that he or she overlooked. Usability testing is something that is constantly evolving. It follows right along with evolutionary changes that are expected in humans and technology. There are only a handful of websites that have a high level of usability. My research has found that most websites are designed with great appearances and impressive features but their designers tend to forget about the most important factor: the users. Dumas, Joseph (1993). A Practical Guide to Usability Testing. Norwood, NJ: Ablex Publishing, 4-123. Nielsen, Jakob (2000). Designing Web Usability. Indianapolis, IN: New Riders Publishing, 10-341. Krause, K. (1996). Usability and Website Testing. [Online] Available: http://www.cre8pc.com/ui.html , (N.D.). Many Athors. (1996). Methods. [Online] Available: http://usableweb.org/topics/000862-0-0.html (March 5, 2001,February 26, 2001, February 23, 2001). Spool, Jared (1999). Web Site Usability. San Francisco, CA: Morgan Kaufmann Publishers, 10-111. Website (2003). Usability and Website Testing. [Online] Available: http://www.maya.com/web/who/who.mtml , (N.D.). |